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Nod Strutures
Nod Structures



Advanced NOD Power
The Advanced NOD
Power provides
+200 power
Advanced NOD Power


Construction Yard
The Construction Yard is the
main building that allows
you to build structures
Construction Yard


Electromegnetic Pulse Cannon
The EMP, once built charges a powerful Em Pulse that can be fired at great distances to disable any unit or structure (except infantry)
EMP


Laser Fence Post
The Laser Fence Post once built can be linked with another laser post which makes a indestructable laser fence. Only the post itself can be destroyed
Laser Fence Post


Missle Silo
The Missle Silo once built begins the constuction of a powerful muli missle. The missle itself can sometimes take out a constuction yard. Also if veins are harvested and refined they can be made into a missle. (see Waste Facility)
Missle Silo


Obelisk Of Light
The Obelisk Of Light Is the most powerful defence structure. Only the power of A MMII or Cyborg Commando is greater.
Obelisk


Nod Radar
The Nod radar once powered will allow a commander to see in advance any air or ground attack.
Radar


Refinery
The Refinery is the stucture that allows havesters to unload their tiberium. Once Tiberium is collected it is refined into credits. Note: For each Refinery built one harveter is given.
Refinery


SAM Site (Surface to Air Missle Site)
The SAM Site is the only structure that take out air based units. It has the range of about a full screen.
SAM Site


Tiberium Silo
The Tiberium Silo is a storage place for any tiberium that the Refinery can't hold. If Silos are not made then any extra tiberium will be wasted.
Tiberium Silo


War Factory
The War Factory is the structure for building heavy non infantry ground based units.
War Factory


Waste Facility
The Waste Facility is the drop off zone for the weed eaters. The weed eaters drop off their weed and then it is refined into toxic tiberium gas that is sent to the Missle Silo to be made into a chemical missle.
Waste Facility


Temple Of Nod
The Temple Of Nod is where the hunter seeker is produced and controled. Also once built it provides the tech to make a Cyborg Commando.
Temple Of Nod


Gate
The Gate is made between laser fences or walls. It then opens when a friendly unit moves in front of it and keeps out enemy units.
Gate


Hand Of Nod
The Hand of Nod is the training center for all cyborgs and infantry.
Hand of Nod


Heli Pad
The Heli Pad is where all air based Nod units are made and reloaded.
Heli Pad


Laser
The laser is the backbone of Nod defence. With a good firing rate and medium distance it beats a chain gun addon for a GDI component tower by far.
Laser


Tech Center
The Tech Center allows more advanced units such as the MCV to be made.
Tech Center

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